This was a piece I wrote about Dark Souls, in which I basically attack its treatment of narrative and its souls-as-a-currency mechanic. It got people talking, and I really enjoy throwing a spanner in the works of people who enjoy a game without nit-picking it the way I sometimes like to do.
Not that those people are flawed, in any way - I like just enjoying a game for what it is. But when going back to it in order to research my second article about it, I was miserable, and tired of it, and thought it had issues, so I brought two of them to light. Hope you enjoy it - the title of the post is the link to the article.